Devlog #1


I can't believe it's been a month since otome jam ended, I blinked and here we are aha. Suffice to say, I got distracted with a whole lot of other things in the past month, and I blinked and suddenly, here we were. I played a good dozen or so otome/josei jam entries in the mean time and dealt with real life things. All that to say, I meant to get more done. Oops.

The full demo will still likely release in the original window (late August about) and I did get things done, despite how my intro made it sound. Specifically, I worked a lot more on the art side than anything.

First and foremost, we have a proper main menu!


I also did simple customization to the GUI. 

Behold, a basic save menu.

I also did all the art for all the intro CGs, as well as did general edits to the script in regards to typos/grammar issues. Basically, a lot of what was done was going back and finishing what was in the original short demo. I'll leave Mickie's and Sparrow's CGs as a surprise, but here's Vasant's first CG!

There he is, the game's poster pretty boy. I actually like how all the CGs turned out, and I hope you enjoy them too!

Lastly, I finished up the sprites for two of the characters who'll appear in the full demo. Meet Robin and Blythe!


With that said, I just need to finish the writing of the final parts of the script (easy) and complete the remaining backgrounds (pain). Funnily enough I love drawing scenery when it's traditional art, but my traditional style doesn't translate well to digital style at all. At the very least, it was a much more severe learning curve in Memory Ghosts, and this hasn't been too bad. 

I've also been trying to learn how to code more things with Ren'py aka studying it more. There's a few things I'd like to do with this game, and hopefully I can wrap my brain around how things work.

Finally, I just wanted to say thank you to everyone who checked out the demo!! Seeing people enjoyed it, even in it's current state, was nice to see and appreciate everyone who gave it a chance! The next time I see you it'll be with a demo that showcases the themes of the game a lot better aha. I'll see you then!

Get Spring Boy [Demo]

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